
Stealing from the dead: A victimless crime
on August 30, 2010 at 5:00 amPosted In: comics, Main Story
Stealing from the dead: A victimless crime. Unless he’s a zombie, then he’s going to be pretty pissed.
Looting is going to be one of the funner aspects of the coming zombpocalypse. And well if your conscience bothers you, try thinking of it all as a massive video game and all those zombies you are shooting are merely dropping good loot.
Cross your fingers for that zombie boss dropping a tier five combat shotgun…. also some massive shoulder pads… and a pony.


Very good point. The problem I would have is judging when to go ‘shopping’. Just like I never know when I should show up for a party. Nothing could be more embarrassing than going out to lay waste to the zombie horde, and pick up a few knick knacks, only to get plugged by some cop who thinks he is still on the clock.
Wow, Pianoman, that would suck. Only really bad thing about any apocalypse is that a lot of people tend to go the bad kind of crazy. I can almost 100% guarantee you that the month and the week leading up to December 21, 2012 are going to see the largest increase in crime the world has ever seen.
Dang Mayans! They should have been more considerate of my needs. They didn’t put any thought to how ending their calendar was going to effect my shopping season.
So rude.
…or a birthday…geez
I have a plan for when I go out for supplies, shopping, video games, porn, whatever.
I’m going to wear a hat a t shirt..both of which will have bright LED lights that read I AM NOT A ZOMBIE DO NOT SHOOT ME.
This will accomplish 2 things. Zombies will go “ohh shiny” and be easier to shoot in the face. People will read it and go…”hmmm maybe he’s not a zombie” and give me that slight edge I need to shoot them in the face.
If fallout has tought me anything, it’s when your not in a safe place…shoot anything that moves. If it twitches shoot it again.
No kidding. Would it have killed them to look past the destruction of their civilization to consider my stinking birthday?
Some people.
This also brings me to a random question.
What is the one item you would go nuts trying to find? I mean ala zombieland when whatshisface is looking for a twinkie.
Also I think Quinten terintino (yes I know my spelling sucks today…no I don’t care) should make a zombieland type movie…but with a pulp fiction styled feel to it.
I would miss chicken fried steak…. Also new arteries for my obsession with chicken fried steak.
…Also Fallout has taught me that there are NO super mutant women. (Sadness) And I looked all over the place, because…. you know…. kinda hot idea….right? Am I right?
Toilet paper is going to be like gold so that is what I would be prospecting for. Although ZC if you’re really from Utah you know I’ll need an M1 tank to pry it and the warehouses full of JELLO out of everyone’s cold dead hands.
Actually I may put that in the comic some time. Roaving bands of survivors desperately fighting for the last roll of Toilet paper in the world… sounds funny.
As for the jello…. Pianoman, your going to need more than a tank to pry the Jello away from my Zombie Grandma. I went to a family reunion and there was jello as far as the eye could see.
It’s not an exaggeration that Utahns love their jello…. except for me. I hate that stuff.
Fijiman, I hate the flood levels with a hate that borders on madness. I always get my butt handed to me as I constantly get lost. Whoever designed those levels was a sadist.
I would miss the internet. Think about it, if most of the remaining population is fighting zombies who’s gonna make sure the internet doesn’t go down? Also, the Flood taught me the “shoot anything that moves” lesson.(can’t tell you how many times those things scared me by getting back up)
The Library levels in the first two games (especially the second one) are one of things I always dreaded the most out of the entire series. Hell, in the first two games I was terrified of the Flood because of the fact that they sometimes literally came out of nowhere. The third game, however, the Flood was more of a nuisance than scary. But, yeah, the people who designed those levels were evil and did one hell of a good job.